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When the snow came the harsh cold lessened, the temperature rising nearly to freezing. The serpentmarae fled for shelter and even the Coldwarg dropped back out of sight.

It had taken them five days to reach the foothills, when it should have, by Chalaseniel's estimation, have taken three. But they had reached them at last, and there was wood to burn and shelter from the wind and the snow.

In summer this would be the foot of the trail that led over the mountain, and the trail would be clearly visible. Now, in the middle of a winter snowstorm, with their horses floundering through snow to their withers, to believe that there was a path here at all required an act of faith.

Jermayan did what he could to clear it. His spellcasting against the Deathwings had tired him, and that strength had not been easily regained, here in the High Cold. But it was enough to ease their way.

They had paused in the foothills long enough to eat, and to make a final disposition of the nine sledges that still remained, and to rest a few hours.

Then they had begun the ascent to the Gatekeeper itself.

The combination of the storm and the air-currents near the mountain wall were such that scout-flying was now impossible for Ancaladar and Jermayan, and would have been even if Jermayan had possessed the full resources of an Elven Mage to wield. They could wait behind, or wait ahead, but they could do nothing else. In any event, they would not be able to see the Lerkalpoldarans through the trees and the blinding snow. Jermayan left them Coldfire to light their way, and he and Ancaladar went on ahead.

If he had not, none of them would have reached the summit.

* * * * *

"I smell something," Ancaladar said.

They stood within the pass itself. Bare rock it might have been a sennight before, but it was already filling with snow that would soon pack down to ice. Fortunately the constant winds at this altitude blew most of it away. The Gatekeeper would remain passable for some days yet.

Without Ancaladar, Jermayan would have frozen where he stood, but the dragon's body radiated heat like a furnace. Jermayan stood beside him, within the shelter of one half-spread wing. It was, he reflected, the first time he'd been truly warm since they'd left Lerkalpoldara.

"It cannot be good," Jermayan said uneasily.

"Magarabeleniel said the city's scouts thought there was an ice-drake somewhere on the plains, did she not? And indeed, I thought I smelled one as we landed."

"It is true that they suspected the presence of one, though they were not certain."

"It is not on the plains — not anymore," Ancaladar said with certainty. "I believe we should find it before it finds her people."

Wearily, Jermayan mounted once more. Ancaladar folded his wings tightly against his body and trotted down out of the pass, until there was space to launch himself into the air.

The Lerkalpoldarans were still in the trees below, invisible. The ice-drake's lair would probably be above the tree-line, where it was colder. But it would be quickly drawn to the heat of prey.

Even if he were at the height of his powers, no spell Jermayan knew had any effect upon an ice-drake, and Ancaladar had barely defeated the last one they had encountered.

But we do not need to kill this one
, Jermayan realized.
We only need to keep it from killing the Lerkalpoldarans
.

* * * * *

"THERE," Ancaladar said at last, indicating a cave in the ice below. Even without his Bonded's heightened sense of smell, Jermayan would have known that
something
laired there, for the path to the entrance was polished smooth by the passage of a long heavy body. "I would never be so slovenly in leaving a path to my lair," the dragon said disparagingly.

"It is not as if anyone wishes to seek out ice-drakes," Jermayan answered soothingly. "There is no reason for it to hide as you were forced to. But now we must draw it out."

"That is a simple matter, simply done," Ancaladar said. He landed on the slope below the cave, and waited.

They were only on the ground for a few moments before the ice-drake appeared. A wave of bone-numbing cold preceded it, and at that warning, Ancaladar flung himself into the air — not a moment too soon, for the long ice-white serpentine body whipped out from its hole with stunning speed, a fog of poison breathing from the ice-drake's jaws as the creature swung its head about, looking for its prey.

Ancaladar landed again, farther down the slope, luting his enemy onward, and the ice-drake obligingly rushed forward. This time, the black dragon barely made it into the air in time to evade the creature's attack. It rose up on its coils, exhaling a thick fog of poison.

Ancaladar wheeled around and struck the ice-drake from above and behind, seizing it, as he had the other he had fought, just behind the head.

This time he did not waste time in trying to kill it, nor did Jermayan spend any of his own energy on anything but Healing spells to save his friend from the worst of the monster's cold-damage. This time Ancaladar simply flew as high and as far as he could, doing his best to keep the wildly-thrashing serpent from striking his wings, or from coiling itself around his body.

"I see a lake," Ancaladar gasped, when they were well across the valley.

"Yes," Jermayan said, understanding what was in his Bondmate's mind.

With a groan of relief, Ancaladar released the ice-drake.

It plummeted through the air, thrashing helplessly, and Ancaladar spiraled down after it to watch its fall. They flew beneath the low clouds, to where they could see the dark star of water in the center of the frozen lake where its impact had shattered the thick sheet of ice.

But the lake was already freezing again — this time from within, frozen by the ice-drake's radiant cold. The ice-drake's head appeared above the surface as it churned the freezing slurry in its frantic attempts to escape, but though it thrashed madly, it could only get a small portion of its length near the surface, and was unable to pull itself out onto the unbroken ice. Jermayan and Ancaladar could see that the lake was obviously freezing faster than the creature could pull itself free of the water, and in a few moments it would be held fast beyond all escape.

The lake itself would entomb the creature until it melted in the spring — if a solid block of ice with an ice-drake at its heart ever would melt — when the very warmth that had liberated the ice-drake might do what magic could not. Assuming of course that the ice-drake did not starve before then.

At the very least, the east was safe from this ice-drake for now.

"Let us return and tell the Lerkalpoldarans of their good fortune," Ancaladar said, with a sigh of relief.

"It will be a pleasure to have good news to share, for once," Jermayan agreed.

* * * * *

OVER a thousand souls had left the walls of Lerkalpoldara's Winter City. A few days later, just under three hundred stood at the top of the pass with Jermayan and Ancaladar. It was only by the grace of Leaf and Stat that among their number could be counted all of the women with child whom Jermayan had originally come to Lerkalpoldara to bring away.

They had succeeded in keeping six sledges out of the original thirty with them, though they no longer had any draft animals running free. There were no spare horses left, either; the remount herd was gone, most ridden to exhaustion or death, the few survivors abandoned in the foothills.

Magarabeleniel ruled alone now. Last night, as Jermayan had fought to protect their rear guard from Coldwarg following them across the ice, Chalaseniel had died among those fighting a shadewalker. There had been no time to stop to mourn him; no chance to recover his body, just as there had been no chance to honor any of the seven hundred who had died, whether by the jaws or hooves of monsters, or from cold, frost-burn, or simple exhaustion.

"Now you must leave us," Magarabeleniel said to him simply. "You have Andoreniel's work to do, and we must go to Windalorianan, to tell Vanantiriel and Leamrainsia that Lerkalpoldara is fallen, and we are all that remain. The fortune of Leaf and Star go with you and with Ancaladar on your journey."

"And with all of you. And may Leaf and Star grant that we see you again on a happier day," Jermayan answered.

"Let it be so," Magarabeleniel said. She turned her horse's head and rode to the top of the column, and the riders moved slowly off through the blowing snow.

* * * * *

BEFORE he left the Gatekeeper, there was one last task Jermayan wished to perform. He was not sure if he could, but he wished to try, for the sake of Magarabeleniel and her people.

And here and now it should not be so difficult.

He stretched out his hands toward the pass.

A shimmering curtain of ice began to form in the air, soap-bubble-thin at first, then becoming thicker. It spread to the walls of the pass, and rose to the very top, in moments becoming a wall thicker and higher than those that had circled the lost Winter City, sealing the pass against anything that might wish to follow as unequivocally as a wall of solid rock.

If the monsters that now roamed the Plains of Bazrahil wished to cross the pass, they would have to work for the privilege.

Chapter Five

The Best of All Beginnings

OUTSIDE YSTERIALPOERIN, A fortnight after Jermayan's departure, the army held a council of war.

They were still awaiting new orders from Andoreniel, and the silence was beginning to worry all of the Senior Commanders, Redhelwar most of all. His forces were still not yet fully battle-ready, though another fortnight, at most, should see the majority of the Allies prepared to fight.

Most unsettling of all, they had no clear idea of
who
to fight. Vestakia had still not been able to discover from the Crystal Spiders where the next — and Leaf and Star grant, the last — Enclave of the Shadowed Elves lay, nor did Redhelwar dare move his army against any lesser threat.

* * * * *

IT was not a small group that was gathered in Redhelwar's tent, though since the Battle of the Further Caverns, and the Battle for the Heart of the Forest, some long-familiar faces were absent from the strategy meeting, and would be forever. Nor was it restricted entirely to the Elves, for the Allied Senior Commanders were there as well.

In addition to Padredor, Adaerion, Arambor, Belepheriel, and Ninolion, Rulorwen, Master of the Engineers, had been newly raised in rank. Though he and his command were not mounted Knights, Rulorwen's quiet promise was that if something held still long enough, he and his people would destroy it, tunnel beneath it, dismantle it for the army's later use, or build a bridge across it.

There were also two Elven sub-commanders present, for their specialized work for the army was vital: Artenal, Master of the Armorers, whose work it was to come up with new weapons and armor to deal with the evolving threats that the army faced; and Riasen, who had become captain of the Unicorn Knights upon Petariel's death.

Idalia was there both as Wildmage and as chief of the Healers, who were drawn from every race that marched with the army.

Kerleu, Wirance, and Kearn attended to represent the High Reaches Wildmages and the Mountainfolk, including the farmers from the Wildlands who had fled to the High Reaches when Armethalieh had expanded her borders and had answered Andoreniel's call for levies instead of returning home, adding their numbers to the small but valued cadre of Mountainborn foot troops. At home the Mountainfolk were organized first by families, then by clans, and at last the clans were gathered into houses. To an outsider, the Mountainborn organization looked like anarchy at best, madness at worst, for it was a structure designed to acknowledge the harsh realities of life in the High Reaches, where at the beginning of winter, no man — or woman — might be sure they would see the spring.

As such, though they were fierce warriors, who did all and more that Redhelwar asked of them, they simply did not have the same sort of organization that either the Elves or the Centaurs did. What Kerleu, Wirance, and Kearn heard here would be carried back to the Mountainfolk camp to be discussed among them all, with a final decision reached only after hours — perhaps days — of arguing.

Atroist was here for the Lostlander Wildmages, and Feyrt was here as the leader of the Lostlander fighting men. Though the villages were autonomous at home, here Feyrt had been elected absolute leader of all the warriors — Belrix, or War King — in a move unprecedented in Lostlander history. Though their numbers were small, they had already proven to be terrifyingly expert fighters, adept with their ancestral weapon, the
murragh
, or steelbride — a massive sword which, blade to pommel, stood taller than a tall man. Razor sharp and heavy as a war-axe, the
murragh
took much training to use properly, but it was said that an expert wielder could behead a running horse or slice a lightly armored man in half with one blow.

Feyrt deferred to Atroist in all matters where the Wild Magic chose to give counsel, of course, for the Lostlanders lived more closely than any other folk with the power of the Wild Magic, since it had been their only defense against the constant raids of the Dark Folk, as they called Demons.

Kellen was there; that went without saying. He was the army's only Knight-Mage; the only Knight-Mage there
was
, so far as anyone knew, and the only one born in the last thousand years. This particular form of the Wild Magic gave an instinctive understanding of battle and war. Which didn't mean Kellen always knew what he knew. Or that other people believed that he knew it.

BOOK: 3 When Darkness Falls.8
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