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Authors: Terry Brooks

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The beef stew was excellent and Jair was starved, yet he found it difficult to concentrate on food, knowing that the Gnome was standing just outside, watching. Halfway through the meal, he remembered suddenly the empty, unguarded house and the Elfstones hidden within. If the Gnome was here at the bidding of the black walkers, then he might have come for the Elfstones as well as the Ohmsfords or Allanon. And there might be others, already searching  . . .

He shoved his plate away, drained the remainder of his ale, and hurried from the kitchen back down the hallway to the window. Carefully, he peered out. The Gnome was gone.

He felt his heart quicken. Now what? He turned and raced back down the hall. He had to get back to the house. He had to make certain that the Elfstones were secure, then  . . . He caught himself in midstride, slowing. He didn’t know what he would do then. He would have to see. He quickened his step once more. The important thing now was to see whether or not there had been any attempt to enter his home.

He passed the side door through which he had entered and went on toward the rear of the building. He would leave by a different way just in case the Gnome was indeed looking for him—or even if he wasn’t, but had become suspicious at the Valeman’s furtive interest. I shouldn’t have stopped to look at him, he told himself angrily. I should have kept going, then doubled back. But it was too late now.

The hallway ended at a door at the very rear of the main building. Jair stopped, listening momentarily, chiding himself for being foolish, then eased the door open and stepped out. Evening shadows cast by the forest trees lay dark and cool across the grounds, staining the inn walls and roof. Overhead, the sky was darkening. Jair looked about quickly, then started toward the trees. He would cut through the forest to his home, staying off the roadways until he was certain that  . . .

“Taking a walk, boy?”

Jair froze. The Gnome stepped silently from the dark trees in front of him. Hard, rough features twisted with a wicked-looking smile. The Gnome had been waiting.

“Oh, I saw you, boy. I saw you quick enough. Knew you right away. Halfling features, Elf and Man—not too many like you.” He stopped a half dozen paces away, gnarled hands resting on his hips, the smile fixed. Leather woodsman’s garb covered the stocky form; his boots and wrist-bands were studded with iron, and knives and a short sword were belted at his waist. “Young Ohmsford, aren’t you? The boy, Jair?”

The word
boy
stung. “Stay away from me,” Jair warned, afraid now, and trying desperately to keep the fear from his voice.

“Stay away from you?” The Gnome laughed sharply. “And what will you do if I don’t, halfling? Throw me to the ground, perhaps? Take away my weapons? You are a brave one, aren’t you?”

Another laugh followed, low and guttural. For the first time, Jair realized that the Gnome was speaking to him in the language used by the Southlanders rather than the harsh Gnome tongue. Gnomes seldom used any tongue but their own; their race was an insular people who wanted nothing to do with the other lands. This Gnome had been well outside the Eastland to be so fluent.

“Now, boy,” the Gnome interrupted his thoughts. “Let’s be sensible, you and me. I seek the Druid. Tell me where he is, here or elsewhere, and I’ll be gone.”

Jair hesitated. “Druid? I don’t know any Druids. I don’t know what you’re  . . .”

The Gnome shook his head and sighed. “Games, is it? Worse luck for you, boy. Guess we’ll have to do this the hard way.”

He started toward Jair, hands reaching. Instinctively, Jair twisted away. Then he used the wishsong. There was a moment’s hesitation, a moment’s uncertainty—for he had never used the magic against another human—and then he used it. He gave a low, hissing sound, and a mass of snakes appeared, coiled tightly about the Gnome’s outstretched arms. The Gnome howled in dismay, whipping his arms about desperately in an effort to shake loose the snakes. Jair looked around, found a broken piece of tree limb the size of a bulky walking staff, seized it with both hands and brought it crashing down over the Gnome’s head. The Gnome grunted and dropped to the earth in a heap, unmoving.

Jair released the tree limb, his hands shaking. Had he killed him? Cautiously he knelt next to the fallen Gnome and felt for his wrist. There was a pulse. The Gnome was not dead, just unconscious. Jair straightened. What was he to do now? The Gnome had been looking for Allanon, knowing that he had come to Shady Vale and to the Ohmsfords, knowing  . . . knowing who knew what else! Too much, in any case, for Jair to remain in the Vale any longer, especially now that he had used the magic. He shook his head angrily. He shouldn’t have used the magic; he should have kept it a secret. But it was too late for regrets now. He didn’t think the Gnome was alone. There would be others, probably at the house. And that was where he had to go, because that was where the Elfstones were hidden.

He glanced about, his thoughts organizing swiftly. Several dozen feet away was a wood bin. Seizing the Gnome’s feet, he dragged him to the bin, threw back the lid, shoved his captive inside, dropped the lid down again, and put the metal bar through the catch. He grinned in spite of himself. That bin was well constructed. The Gnome wouldn’t get out of there for a while.

Then he hurried back into the inn. Despite the need for haste, he had to leave word with the innkeeper where he was going—otherwise the whole community would be combing the countryside looking for him. It was one thing for Brin and Rone to disappear; that had been easy enough to explain simply by saying they had gone for a visit to Leah and he had decided to stay in the Vale. It would be quite another matter entirely if he disappeared as well, since there was no one left to alibi for him. So feigning nonchalance and smiling disarmingly, he announced that he had changed his mind and was going over to the highlands after all early the next morning. Tonight he would stay at the house and pack. When the innkeeper thought to ask what had persuaded him to change his mind so abruptly, the Valeman quickly explained that he had received a message from Brin. Before there could be any further questions, he was out the door.

Swiftly, he melted into the woods, racing through the darkness toward his home. He was sweating profusely, hot with excitement and anticipation. He was not frightened—not yet, at least—probably because he hadn’t stopped long enough to let himself think about what he was doing. Besides, he kept telling himself, he had taken care of that Gnome, hadn’t he?

Tree branches slapped his face. He hurried on, not bothering to duck, eyes riveted on the darkness ahead. He knew this section of the forest well. Even in the growing darkness, he found his way with ease, moving on cat’s feet, carefully listening to the sounds about him.

Then, fifty yards from his home, he melted silently into a small stand of pine, working his way forward until he could see the darkened structure through the needled branches. Dropping to his hands and knees, he peered through the night, searching. There was no sound, no movement, no sign of life. Everything seemed as it should. He paused to brush back a lock of hair which had fallen down across his face. It should be simple. All he had to do was slip into the house, retrieve the Elfstones and slip out again. If there really wasn’t anyone watching, it should be easy  . . .

Then something moved in the oaks at the rear of the home—just a momentary shadow, then nothing. Jair took a deep breath and waited. The minutes slipped past. Insects buzzed about him hungrily, but he ignored them. Then he saw the movement a second time, clearly now. It was a man. No, not a man, he corrected quickly—a Gnome.

He sat back. Well, Gnome or not, he had to go down there. And if there was one, there were probably more than one, waiting, watching—but without knowing when or if he would return. Sweat ran down his back, and his throat was dry. Time was slipping away from him. He had to get out of the Vale. But he couldn’t leave the Elfstones.

There was nothing for it but to use the wishsong.

He took a moment to pitch his voice the way he wanted, feigning the buzzing of the mosquitoes that were all around him, still lingering on in the warmth of early autumn, not yet frozen away by winter’s touch. Then he glided from the pines down through the thinning forest. He had used this trick once or twice before, but never under conditions as demanding as these. He moved quietly, letting his voice make him a part of the forest night, knowing that if he did it all properly he would be invisible to the eyes that kept watch for him. The house drew steadily closer as he worked his way ahead. He caught sight again of the Gnome that kept watch in the trees behind the darkened building. Then suddenly he saw another, off to his right by the high bushes fronting the house—then another, across the roadway in the hemlock. None looked his way. He wanted to run, wanted to race as swiftly as the night wind to reach the dark of the home, but he kept his pace steady and his voice an even, faint buzz. Don’t let them see me, he prayed. Don’t let them look.

He crossed the lawn, slipping from tree to bush, eyes darting to find the Gnomes all about him. The rear door, he thought as he went—that would be the easiest door to enter, dark in the shadow of high, flowering bushes, their leaves still full  . . .

A sudden call from somewhere beyond the house brought him to an abrupt, frightened halt, frozen in midstride. The Gnome at the rear of the Ohmsford house stepped clear of the oaks, moonlight glinting on his long knife. Again the call came, then sudden laughter. The blade lowered. It was from neighbors down the road, joking and talking in the warm autumn night, their dinner done. Sweat soaked Jair’s tunic, and for the first time he was scared. A dozen yards away, the Gnome who had stepped from the oaks turned and disappeared back into them again. Jair’s voice trembled, then strengthened, keeping him hidden. Quickly he went on.

He paused at the door, letting the wishsong die momentarily, trying desperately to steady himself. Fumbling through his pockets, he at last produced the house key, fitted it to the lock, and turned it guardedly. The door opened without a sound. In an instant, he was through.

He paused again in the darkness beyond. Something was wrong. He could sense it more than describe it—it was a feeling that ran cold to the bone. Something was wrong. The house  . . . the house was not right; it was different  . . . He stayed silent, waiting for his senses to reveal what lay hidden from him. As he stood, he grew slowly aware that something else was in the house with him, something terrible, something so evil that just its presence permeated the air with fear. Whatever it was, it seemed to be everywhere at once, a hideous, black pall that hung across the Ohmsford home like a death shroud. A thing, his mind whispered, a thing  . . .

A Mord Wraith.

He quit breathing. A walker—here, in his home! Now he was really afraid, the certainty of his suspicion driving from him the last of his courage. It waited within the next room, Jair sensed, within the dark. It would know he was here and come for him—and he would not be able to stand against it!

He was certain for a moment that he would break and run, overwhelmed by the panic that coursed through him. But then he thought of his parents, who would return unwarned if he should fail, and of the Elfstones, the sole weapon that the black ones would fear—concealed not a dozen feet from where he stood.

He didn’t think anymore; he simply acted. A soundless shadow, he moved to the stone hearth that served the kitchen, his fingers tracing the rough outline of the stone where it curved back along the wall in a series of shelving nooks. At the end of the third shelf, the stone slipped away at his touch. His hand closed over a small leather pouch.

Something stirred in the other room.

Then the back door opened suddenly and a burly form pushed into view. Jair stood flattened against the hearth wall, lost in the shadows, braced to flee. But the form went past him without slowing, head bent as if to find its way. It went into the front room, and a low, guttural voice whispered to the creature that waited within.

In the next instant, Jair was moving—back through the still open door, back into the shadows of the flowering bushes. He paused just long enough to see that it was the Gnome who kept watch within the oaks who had come into the house, then raced for the cover of the trees. Faster, faster! he screamed soundlessly.

And without a backward glance, Jair Ohmsford fled into the night.

 

IV

 

I
t proved to be a harrowing flight.

Once before, Ohmsfords had fled the Vale under cover of night, pursued by black things that would harry them the length and breadth of the Four Lands. It had been more than seventy years now since Shea and Flick Ohmsford had slipped from their home at the Shady Vale inn, barely escaping the monstrous winged Skull Bearer sent by the Warlock Lord to destroy them. Jair knew their story; barely older than he, they had fled all the way eastward to Culhaven and the Dwarves. But Jair Ohmsford was no less able than they. He, too, had been raised in the Vale, and he knew something about surviving in unfamiliar country.

As he fled through the forests of the Vale, carrying with him little more than the clothes on his back, the hunting knife in his belt that all Valemen wore, and the leather pouch with the Elfstones tucked within his tunic, he did so with confidence in his ability to make his way safely to his destination. There was no panic in his flight; there was merely a keen sense of expectation. For just a moment, when he had stood within the kitchen of his home, hidden within the shadows of the great hearth, listening to the silence, knowing that only a room away there waited one of the Wraiths, and feeling the evil of the thing permeating even the air he breathed, there had been real fear. But that was behind him, lost in the darkness that slipped steadily back into the past as he raced ahead, and now he was thinking with clarity and determination.

The destination he had chosen in fleeing the Vale was Leah. It was a three-day journey, but one he had made before and so could make without danger of becoming lost. Moreover, help that could not be found in the Vale could be found in Leah. Shady Vale was a small hamlet, its people ill- equipped to stand against the black walkers or their Gnome allies. But Leah was a city; the highlands were governed by monarchial rule and protected by a standing army. Rone Leah’s father was king and a good friend to the Ohmsford family. Jair would tell him what had befallen, persuade him to send patrols south in search of his parents so that they could be warned of the danger that waited in the Vale, and then all of them would take refuge in the city until Allanon returned with Brin and Rone. It was an excellent plan to Jair’s way of thinking, and he could find no reason that it wouldn’t be successful.

Still, the Valeman was not about to leave anything to chance. That was the reason that he had brought the Elfstones, taking them from their hiding place where they might have been found, though taking them meant revealing to his father that he had known all along where they were hidden.

As he ran, working his way steadily through the Vale forests toward the rim of the valley, he tried to recall everything that the old tracker had told him in their talks about disguising one’s trail from pursuers. Jair and the old man had played at it like a game, each contriving new and different twists to the imaginary pursuits that made up their game, each delighting the other with a kind of grim inventiveness. For the tracker, experience was the touchstone of his skill. For Jair, it was an uninhibited imagination. Now the play adventure had turned real, however, and imagination alone was not going to be enough. A bit of the old man’s experience was needed, and Jair called to mind everything he could manage to remember.

Time was his most pressing concern. The quicker he reached the highlands, the quicker those patrols would leave in search of his parents. Whatever else happened, they must not be allowed to return to the Vale unwarned. Therefore, no unnecessary time must be spent in disguising his trail eastward. This decision was reinforced by the fact that his skills were admittedly limited in any case and by the further fact that he could not be certain that the Gnomes and their dark leader would come after him. He thought that they would, of course, particularly after hearing from the Gnome he had locked in the wood bin. But they would still have to track him, and that would slow them down somewhat, even if they were to guess which direction he had taken. He had gained a head start on them, and he must take advantage of it. He would run swiftly and surely, his purpose fixed, and they must try to catch him.

Besides, even if they did catch up to him, he could still use the wishsong to protect himself.

By midnight, he had gained the eastern wall of the valley that sheltered Shady Vale, climbed the rock-strewn slope to its rim, and disappeared into the Duln. Using the moon and stars to mark his bearings, he made his way through the dark forest, slowing a bit to conserve his strength. He was tiring now, having had no sleep since the previous night, but he wanted to make certain that he crossed the Rappahalladran before he stopped to rest. That meant he must travel until dawn, and the journey would be a hard one. The Duln was a real difficult woodland to traverse, even under the best of conditions, and darkness often made the wilderness a treacherous maze. Still, Jair had traveled the Duln at night before, and he felt confident he could find his way. So with a careful eye for the forest tangle that stretched before him, he pushed on.

Time crawled past on leaden feet, but at last the night sky began to lighten into morning. Jair was exhausted, his slim body numb with fatigue and his hands and face cut and bruised by the forest. Still he had not reached the river. For the first time, he began to worry that perhaps he had misplaced his sense of direction and traveled too far north or south. He was still traveling eastward, he knew, because the sun was rising directly in front of him. But where was the Rappahalladran? Ignoring the weariness and a growing sense of concern, he stumbled ahead.

The sun had been up an hour when he finally reached the banks of the river. Deep and swift, the Rappahalladran churned its way southward through the dark quiet of the forest. Jair had already shelved his plans to cross the river now. The currents were too dangerous to attempt a crossing when he was not rested. Finding a stand of pine close to the water, he stretched out within the shaded coolness of their boughs and fell quickly asleep.

 

He came awake again at sunset, disoriented and vaguely uneasy. It took him a moment to remember where he was and what it was that had brought him there. Then he saw that the day was gone, and he became alarmed that he had slept so long. He had intended to sleep only until midday before continuing his flight east. A whole day was too long; it gave his pursuers too much time to catch him.

He went down to the river’s edge, splashed cold water on his face to bring himself fully awake and them went in search of food. He hadn’t eaten anything for the past twenty-four hours, he realized suddenly, and found himself wishing that he’d taken just a moment longer in making his escape to pack a loaf of bread and some cheese. As he searched through the trees, resigned to a meal of berries and roots, he found himself thinking again about his supposed pursuers. Maybe he was worrying about nothing. Maybe no one was giving chase. After all, what would they want with him anyway? It was Allanon they wanted. The Gnome had told him that much. What had probably happened was that, after he had escaped the Vale, they had gone on their way, looking elsewhere for the Druid. If that were true, then he was breaking his neck out here for nothing.

Of course if he were wrong  . . .

Wild berries in autumn were a scarce commodity, so Jair was forced to make a meal principally of edible roots and a few wild rhubarb stalks. Despite his general dissatisfaction with the fare, he was feeling pretty good about things by the time the meal was finished. Rone Leah couldn’t have done any better, he decided. He had overcome that Gnome, secured the Elfstones from under the noses of a walker and a patrol of Gnome Hunters, escaped the Vale and was now making his way successfully toward Leah. He took a moment to envision the surprised face of his sister when he told her all that had happened to him.

And then it occurred to him, suddenly, shockingly, that he really didn’t know that he would ever see Brin again. His sister was being taken by Allanon into the very heart of the same evil that had invaded his home and driven him from the Vale. He remembered again what he had felt in the presence of that evil—the terrible, overpowering sense of panic. Brin was being taken to where that evil lived, where there was not just one of the black walkers, but many. Against them she had nothing more than the strength of the magic of the Druid and her wishsong. How could Brin hope to stand against something like that? What if she were discovered before she managed to reach the book  . . .?

He could not complete the thought. Despite their differing personalities and ways, Jair and his sister were close. He loved her and he did not like the idea of anything happening to her. He wished more than ever that he had been allowed to go with her to the Anar.

Abruptly he glanced westward to where the sun was slipping down into the treetops. The light was failing quickly now, and it was time to make his crossing and get on with the journey east. He cut a series of branches, using the long knife, and bound them together with pine bark strips to construct a small raft on which he could place his clothes. He had no desire to walk the chill autumn night in wet clothing, so he would swim the river naked and dress again on the far bank.

When the raft was finished, he carried it down to the river’s edge and suddenly recalled one of the lessons taught to him by the old tracker. They had been talking of ways to throw off a pursuit. Water was the best disguise of one’s tracks, the old man had announced in his cryptic way. Couldn’t follow tracks through water—unless, of course, you were stupid enough to try losing a pursuer in water so shallow that your footprints left their mark in the mud. But deep water—ah, that was the best. The current always took you downstream, and even if your pursuer tracked you to the water’s edge and knew you’d gone across—didn’t have to go across, of course, but that was another trick—he’d still have to find your trail on the other side. So—and here was glimmer of genius to the game—the very smartest quarry would wade upstream, then swim the deep water so that he would come out still above the point on the far bank where his tracks ended. Because the hunter knew you’d be carried downstream, too, didn’t he—so where do you think he would be looking? He wouldn’t think to look upstream right away.

Jair had always been impressed with that bit of trickery and resolved now to put it to the test. Maybe he wasn’t being followed, but on the other hand, he couldn’t be sure. He was still two days from Leah. If someone had come after him, this device of the old tracker would give him a bigger head start yet.

So he stripped off his boots, tucked them under one arm with the raft, then waded upstream several hundred yards to where the channel narrowed. Far enough, he decided. He took off the rest of his clothing, placed it on the raft and pushed off into the cold waters of the river.

The current caught him almost at once, pulling him downstream at a rapid pace. He let it take him, swimming with it, the raft held firmly in his trailing hand, angling as he swam toward the far bank. Bits of deadwood and brush swirled past him, rough and chill to the touch, and the sounds of the forest faded into the churning rush of the water. Overhead, the night sky darkened as the sun slipped below the treeline. Jair kicked steadily on, the far bank drawing closer.

Then at last his feet touched bottom, kicking into the soft mud, and he stood up, the night air chill against his skin. Snatching his clothes from the raft, he shoved it back into the river’s current and watched it swirl away. A moment later he was back on dry land, brushing the water from his body and slipping back into his clothes. Insects buzzed past him, bits of sound in the dark. On the bank from which he had come, the forest trees were fading stalks of black in the night’s deepening haze.

Within those dark stalks, something suddenly moved.

Jair froze, his eyes fixed on the spot from which the movement had come. But it was gone now, whatever it had been. He took a deep breath. It had looked—just for a moment—to be a man.

Carefully, slowly, he backed into the shelter of the trees behind him, still watching the other bank, waiting for the movement to come again. It did not. He finished dressing hurriedly, checked to be certain that the Elfstones were still tucked safely within his tunic, then turned and trotted soundlessly into the forest. He was probably mistaken, he told himself.

He walked all night, relying again on the moon and stars visible in small patches of forest sky to point him in the right direction. He traveled at a slow trot where the forest thinned, less certain than before that no one had come after him. When he had been alone with the memory of those few moments in his home with that black thing behind him, he had felt secure. But the idea that someone or something was back there, following him, brought back the sense of panic. Even in the cool autumn night, he was sweating, his senses sharp with fear. Time and again, his thoughts wandered back to Brin, and he found himself imagining her to be as alone as he—alone and hunted. He wished she were there with him.

When sunrise came, he kept walking. He was not yet clear of the Duln, and the sense of uneasiness was still with him.

He was tired, but not so tired that he felt the need to sleep just yet. He walked on while the sun rose before him in a golden haze, thin streamers of brightness slipping down into the forest gray, reflecting rainbow colors from the drying leaves and emerald moss. From time to time he found himself glancing back, watching.

Several hours into morning, the forest ended and rolling grasslands appeared, a threshold to the distant blue screen of the highlands. It was warm and friendly here, less confining than the forest, and Jair felt immediately more at ease. As he walked further into the grasslands, he began to recognize the countryside about him. He had come this way before on a visit to Leah just a year ago when Rone had brought him to his hunting lodge at the foot of the highlands where they had stayed and fished the mist lakes. The lodge lay another two hours eastward, but it offered a soft bed and shelter for the remainder of the day so that he might set out again refreshed with nightfall. The idea of the bed decided him.

BOOK: The Wishsong of Shannara
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