The Land: Founding (Chaos Seeds Book 1) (34 page)

BOOK: The Land: Founding (Chaos Seeds Book 1)
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Richter’s Spells

Barkskin
: This spell will increase natural
armor by +2. This is a spell of Earth Magic. Cost 20 mana. Duration: 20 min.
Range: self. Cast Time: 1 second. Cooldown: N/A.

Summon Insects: Summons a host of
stinging and biting insects in a ten foot wide circle. Causes minimal damage,
but impedes concentration. This is a spell of Earth Magic. Duration: 5 minutes.
Range 20 feet. Cast time: 1 second. Cool down: 20 minutes

Grease: This spell will make a 10x10
foot area slick greatly increasing chance of anyone in the area falling down.
This is a spell of Earth Magic. Cost 15 mana. Duration: 5 min. Range 25 feet.
Cast time: 2 seconds. Cooldown: 10 min.

Ice Dagger: This spell will throw a
dagger made of ice at your target. This is a spell of Water Magic. Cost 20
mana. Duration: 1 min. Range: 40 feet. Cast Time: 1 second. Cooldown: N/A.

Haste: This spell will increase the
speed of the target. This is a spell of Air Magic. Cost 25 mana. Duration: 10
min. Range: 5 feet. Cast Time: 1 second. Cooldown: N/A.]

Errant Wind: Increase the dodge of
your party to projectiles. This spell will only work when you are outside. This
is a spell of Air Magic. Cost 50 mana. Duration: 20 min. Range: 50. Cast Time:
4 seconds. Cooldown: 45 min.

Charm: You can convince an enemy that
they are your friend. In battle they will fight for you. Casting this upon a
creature lowers they regard for you after the spell wears off. This is a spell
of Illusion Magic. Cost 60 mana. Duration: 1 hour. Range: 20 feet. Cast Time: 1
second. Cooldown: 10 minutes.

Night Vision: You can see even in the
deepest darkness. This is a spell of Dark Magic. Cost 5 mana. Duration: 3
hours. Range: 10 feet. Cast Time: 1 second. Cooldown: N/A.

Cloying Darkness: Cast a cone of
thickened darkness from your hand. Movement and Attack speed of targets
decreased by 20%. All in area of effect will suffer from spell. Will not work
in direct sunlight. This is a spell of Dark Magic. Cost 30 mana. Duration: 10
minutes. Range: 10 feet. Cast Time: 1 second. Cooldown: 5 minutes.

Troubled Sleep: Places your target in
a restless sleep. He will be plagued by nightmares until awakening. Any attack
or hostile action taken against target will awaken them. Area of effect five
feet. This is a spell of Dark Magic. Cost: 50 mana.
 
Duration: one hour. Range 15 feet. Cast time:
3 seconds. Cool down: 15 minutes.

 

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