The Land: Catacombs (Chaos Seeds Book 4) (46 page)

BOOK: The Land: Catacombs (Chaos Seeds Book 4)
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Richter’s Skill Rank Bonuses

1)
   
Herb Lore

    1. Novice: Can detect one trait from picked herbs.
    2. Initiate: Can detect two traits from picked herbs.  Can avoid one negative trait when ingesting
    3. Apprentice: Can detect three traits from picked herbs.  Can avoid two negative traits when ingesting

2)
   
Pierce the Veil

    1. Novice: Can see hidden traps
    2. Initiate: Can see hidden compartments
    3. Apprentice: In addition to seeing hidden traps and compartments, you can now find hidden doors and a have a chance to detect magical concealments.
       

3)
   
Trade

    1. Novice: Can create standing trade agreement with those who have ‘Loyal’ disposition and higher.  Can “smell” a deal, gets stronger with higher ranks.
    2. Initiate:  Can create standing trade agreement with those who have ‘Interested’ disposition and higher.   “Feel the market” – You can get an idea of what will sell well in a given market, gets stronger with higher ranks.

4)
   
Portal Construction

    1. Novice: Can travel only between two points on the same ley line.
    2. Initiate: Can create portals to allow travel between any two points on the same type of ley line.
    3. Apprentice: Can create a portal with multiple exit points.  This can only be built at a Place of Power.  The number of destination points is determined by the number of ley lines present.

5)
   
Enchanting

    1. Novice: Can add an enchantment to an item while it is being created.
    2. Initiate: You now will gain more charges when recharging with a soul stone.  Items you enchant now have their enchantment potential increased by +5.  For each new rank in Enchanting that you achieve, enchantment potential will increase by another five points.  You can now add enchantments to already created items, albeit with an 80% penalty to effectiveness.
    3. Apprentice: You can now enchant scrolls based on spells that you already know.  Items that you enchant with a finite number of charges will now have +10 charges.  For each new rank you obtain in Enchanting, you will get another +10 charges.  You can now add enchantments to already created items, albeit with a 60% penalty to effectiveness.  You may now use two soul stones on one enchantment.
    4. Journeyman: You have advanced from Apprentice to Journeyman in: Enchanting.  You can now create magic books based on spells that you already know or if you are in the presence of someone else who is willing to have you scribe their knowledge.  You can now create skill books based upon skills that you already have or if you are in the presence of someone else who is willing to have you scribe their knowledge.  You can now add enchantments to already created items, albeit with a 40% penalty to effectiveness.  You can now help other craftsmen enchant items they are creating.  The resulting enchantment will be based upon your skill level. 

6)
   
Tracking

    1. Novice: You can now follow tracks and spoor to find your quarry.
    2. Initiate: Your sense of smell is now heightened.  You can track an enemy by scent if you have a piece of clothing or an item they were recently in contact with.

7)
   
Archery

    1. Novice: Increased ability to wield a bow
    2. Initiate: 25% chance to retrieve special arrows after they have been shot.  This is cumulative with successive ranks. 

8)
   
Small Blades

    1. Novice: Increased ability to wield small blades
    2. Initiate: You now enjoy a -5% penalty for each hand while dual wielding.  This benefit is cumulative with increasing ranks.

9)
   
Light Armor

    1. Novice: Movement speed penalty of 3% per piece of armor (including shield).  Can wear Light Armor
    2. Initiate: Movement speed penalty decreased from 3% per piece to 2% per piece.  Decreased casting penalty from wearing light armor.  Stamina drain from exertions while wearing armor reduced.  You have learned to move in your armor gaining the Perk: Synergy.  Synergy gives a +20% defense bonus to light armor
      as long as you are wearing only light armor.  Synergy stacks with each successive level.
          
Richter’s Qualities

 

1)
   
Resolute - The choices in your life led you to a critical point. A nexus of opportunities were laid before you, many leading to disaster! You have chosen a finer path! The experiences of your entire life have culminated in this one moment. You have decided not to kneel, but to stand; not to beg, but to take; not to wait, but to forge ahead. Bonus to mental resistance 15%. Bonus to spiritual resistance 15%

2)
   
Honorable - You chose to save the life of a comrade rather than eliminate a threat. In a key moment, you chose to honor life rather than pursue death.  +2 to Charisma, 3% decrease in critical strike chance and critical strike damage.

3)
   
Implacable - When faced with the near impossible task of rescuing a Companion from a superior enemy, you did not pause.  When attacking a battle hardened Warrior, you did not flag.  When mortally wounded and kneeling before a sadistic Assassin, you did not succumb.  You have shown that you will conquer whatever is before you, even burning your own head and skin to destroy your enemies!  Your relentless focus and pursuit of chosen goals will be reflected in your skills.  You are awarded Initiate level in the skill Tracking.

Richter’s Abilities

 

1)
   
Limitless:
100% affinity in any and every skill

2)
   
Gift of Tongues:
Ability to comprehend almost all languages including writing.  Cannot comprehend certain higher or lower languages.  Cannot understand nonsentients.

3)
   
Fast Learner:
+30% to skill advancement

4)
   
Bounty of Life:
+30% growth for the physical manifestation of your Place of Power

5)
   
Psi Bond (Level 5):
Your mental resistance from Psi Bond has increased to 40%.  Maximum distance of communication increased from 1000 yards to 1250 yards.  Tasks which require strength of mind will come even easier than before. 

Alma’s Abilities

1)
   
Brain Drain (Level 6):
Successful kills will now give x% of total experience to both you and your familiar.  Drain occurs faster.  Stun can occur on enemies level [1 + (x-1)*5] and below.  (x = level of brain drain)

2)
   
Psi Blast

    1. Level 1: This concentrated blast of psychic energy can stun enemies for 2-4 seconds.  The AoE is a cone extending 10 feet from the direction your familiar is facing.  Cooldown: 5 minutes.
    2. Level 2: The mental disruption caused will now also cause direct health damage.  The 2-4 second stun effect is increased to 5-7 seconds.  The initial AoE of 10 feet can be increased to 15 feet with a corresponding drop in the blast’s effectiveness or narrowed to five feet with an increase in the blast’s effectiveness.  Cooldown decreased to four minutes.

3)
   
Psi Bond

    1. Level 1:  Thoughts can be shared with another being that has the ability Psi Bond.  A connection can only be completed by both parties being willing to participate.
    2. Level 2: Your familiar’s base innate intellect is increased by 25%.  She can now communicate in two word sentences.  Her Intelligence and Wisdom are also increased by 15%.  You will also benefit from this stronger tie to your familiar.  Your mental resistance has increased by 10%.  Maximum distance of communication increased from 250 yards to 500 yards.
       
    3. Level 3: Your familiar’s base innate intellect is increased by 50%.  She can now communicate in four word sentences.  Her base Intelligence and Wisdom are also increased by 30%.  You will also benefit from this stronger tie to your familiar.  Your mental resistance has increased by 20%.  Maximum distance of communication increased from 500 yards to 750 yards.  You can now each sense if the other is in danger.
    4. Level 4: Your familiar’s base innate intellect is increased by 75%.  She can now communicate in eight word sentences.  Her base Intelligence and Wisdom are also increased by 45%.  Your familiar’s Psi Bond has advanced to being able to form a psychic connection even with those lacking the Psi Bond ability.  You will also benefit from this stronger tie to your familiar.  Your mental resistance for Psi Bond has increased to 30%.  Maximum distance of communication increased from 750 yards to 1000 yards.  Finally, the improved Psi Bond stabilizes your own mental fortitude.  Tasks which require strength of mind will now come easier.
    5. Level 5: Your familiar’s base innate intellect is increased by 100%.  She can now communicate with you without restriction.  Her base Intelligence and Wisdom are also increased by 60%.  You will also benefit from this stronger tie to your familiar.  Your mental resistance from Psi Bond has increased to 40%.  Maximum distance of communication increased from 1000 yards to 1250 yards.  Tasks which require strength of mind will come even easier than before.  The Psi Bond has provided your familiar with a greater understanding of herself and has unlocked a new ability!  Psi Channeling.

4)
   
Psi Channeling

    1. Level 1:
      You may now cast spells through your familiar.  The cast time will still be the same for you, but any restrictions based on distance can use the location of your familiar as the casting point!  At the current level, the range of Psi Channeling is one hundred yards and using this ability will require 300% greater mana usage.  Any other spell requirements will remain unchanged.
Quality Ranks

1)
   
Weapons and Item Qualities

    1. Trash
    2. Poor
    3. Average
    4. Above Average
    5. Well crafted
    6. Exceptional
    7. Superb
    8. Exquisite
    9. Masterwork

2)
   
Weapon and Item Rarity

    1. Common
    2. Uncommon
    3. Scarce
    4. Rare
    5. Mythic
    6. Legendary
    7. Artifact
    8. Unique

3)
   
Potion Level

    1. Brew
    2. Tincture
    3. Solution
    4. Elixir
    5. Philter
    6. Draught
    7. Essence

4)
   
Potion Strength

    1. Tainted
    2. Clouded
    3. Weak
    4. Basic
    5. Enhanced
    6. Strengthened
    7. Processed
    8. Refined
    9. Oil
    10. Pure

5)
   
Buildings Quality

    1. Slum
    2. Shoddy
    3. Poorly Made
    4. Average
    5. Above Average
    6. Well Built
    7. Exceptional Work
    8. Superb Craftsmanship
    9. Masterfully Constructed
Status Pages

Name:
Richter
Age:
24
Level:
30, 85%

Health:
689
              Mana:
504
              Stamina:
350
Strength:
37
Agility:
32
Dexterity:
38
Constitution:
56
Endurance:
35
Intelligence:
46
Wisdom:
27
Charisma:
27
Luck:
21
Abilities:
              Limitless
              Gift of Tongues
              Fast Learner
              Bounty of Life
              Psi Bond
Qualities:
             
Resolute
              Honorable
              Implacable
Skills:
              Herb Lore Lvl 40; 72% to next level
              Alchemy Lvl 2; 48%% to next level
              Enchantment Lvl 48; 3% to next level
              Crafting Lvl 1; 0% to next level
              Smithing Lvl 1; 0% to next level
              Analyze Lvl 10; 57% to next level
              Pierce the Veil Lvl 23; 72% to next level
              Stealth Lvl 14; 9% to next level
              Traps Lvl 22; 22% to next level
                            Trap Disarm Lvl 22; 48% to next level
              Tracking Lvl 15; 88% to next level
              Riding Lvl 7; 76% to next level
              Archery Lvl 11; 76% to next level
                            Imbue Arrow Lvl 7; 29% to next level
                            Focus Lvl 5; 13% to next level
                            Double Shot Lvl 2; 11% to next level,
                            Drill Shot Lvl 2; 81% to next level
              Swordsmanship Lvl 1; 43% to next level
              Small Blades Lvl 10; 65% to next level
              Unarmed Combat Lvl 1; 78% to next level
                            Pressure Points Lvl 1; 0% to next level
              Dual Wield Lvl 1; 0% to next level
              Light Armor Lvl 12; 24% to next level
                            Grace in Combat Lvl 9; 51% to next level
              Dual Cast Lvl 9; 35% to next level
              Air Magic Lvl 13; 48% to next level
              Life Magic Lvl 7; 53% to next level
              Earth Magic Lvl 8; 87% to next level
              Water Magic Lvl 5; 96% to next level
              Dark Magic Lvl 8; 98% to next level
              Light Magic Lvl 7; 61% to next level
              Fire Magic Lvl 10; 23% to next level
              Spiritual Magic Lvl 1; 0% to next level
              Blood Magic Lvl 1; 19% to next level
              Beast Bonding Lvl 1; 21% to next level
              Map Making Lvl MAX
              Trade Lvl 15; 77% to next level
              War Leader Lvl 8, 51% to next level
              Portal Construction Apprentice
              Lore Lvl 1
Marks:
              Master of Mist Village
              Blood Oath
              Forge of Heavens
              Dragonkin I
Resistances:
              Air 50%
              Earth 20%
              Fire 5%
              Life 50%
              Mental 55%
              Spiritual 15%
Race:
Human (Chaos Seed)
Reputation:
Lvl 3 “You seem like someone worthy of my attention.”
Alignment:
Neutral
Language:
All

 

Name:
Alma

Level:
24, 41%

Health:
340             
Mana:
442             
Stamina:
340

(
Unused level points:
4)

Abilities:

              Psi Bond – Lvl 5, points to next level: 4
              Psi Blast – Lvl 2, points to next level: 2

              Brain Drain – Lvl 6, points to next level: 6

Can use:

              Air Magic

              Life Magic
Resistances:
              Mental: 100%

              Air: 50%
              Life: 50%
Race:
Psi Dragonling

 

Name:
Sion

Age:
44

Level:
15
,
73% to next level

Health:
243
                  Mana:
290
                    Stamina:
160

Strength:
18

Agility:
18

Dexterity:
60

Constitution:
20

Endurance:
16

Intelligence:
29

Wisdom:
23

Charisma:
10

Luck:
12

Abilities:

                        
Wood Craft

                         Concealment

                         Know Thyself

Skills:

                        
Herb lore Lvl 12, 8% to next level, 63% affinity

                         Alchemy Lvl 8, 7% to next level, 77% affinity

                         Archery Lvl 43; 64% to next level, 72% affinity

                                        Imbue Arrow Lvl 31, 32% to next level, 87% affinity
                                          Focus Lvl 26, 78% to next level, 81% affinity

                                        Double Shot Lvl 8; 82% to next level, 87% affinity

                                        Drill Shot Lvl 6; 61% to next level, 90% affinity

                                        Stun Shot Lvl 5; 51% to next level, 95% affinity

                         Tracking Lvl 14; 74% to next level, 76% affinity

                         Small Blades Lvl 19, 82% to next level, 72% affinity

                         Light Armor Lvl 26; 48% to next level, 81% affinity

                         Air Magic Lvl 13; 12% to next level, 94% affinity

Marks:

                        
None

Resistances:

                         Types of Magic

                                       
Life 10%

                                        Earth 10%

                                        Light 10%

                         Schools of Magic

                                       
Enchantment 50%

Race:
Wood Sprite

Reputation:
Lvl 1 “Who are you again?”

Alignment:
+2

Language:
Sprite, Common Tongue

 

Name:
Terrod

Age:
46

Level:
14, 91% to next level

Health:
250
                            Mana:
120
                              Stamina:
190

Strength:
25

Agility:
16

Dexterity:
16

Constitution:
25

Endurance:
19

Intelligence:
12

Wisdom:
10

Charisma:
21

Luck:
14

Abilities:

                     
Comradery

Skills:

                     
Swordsmanship Lvl 8; 17% to next level, 63% affinity

                      Medium Armor Lvl 7; 82% to next level, 72% affinity

                      Light Armor Lvl 8; 39% to next level, 68% affinity

                      Shields Lvl 5; 16% to next level, 72% affinity

              Cooking Lvl 8; 13% to next level, 96% affinity

                      Horsemanship Lvl 10; 7% to next level; 83% affinity

              Repair Lvl 4; 67% to next level; 54% affinity

                                    Repair Armor Lvl 3; 18% to next level; 52% affinity

                                                Repair Weapon Lvl 4; 18% to next level; 52% affinity

                      Gather information Lvl 18; 76% to next level; 92% affinity
              War Leader Lvl 1; 14% to next level; 99% affinity

Marks:

                     
None

Resistances:

                     
None

Race:
Human

Reputation:
Lvl 1 “Who are you again?”

Alignment:
0

Language:
Common Tongue

 

Name: Elora

You didn’t really think I’d throw out a spoiler like this did you?

 

 

 

 

 

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