Legion of Shadow (126 page)

Read Legion of Shadow Online

Authors: Michael J. Ward

Tags: #Science Fiction & Fantasy, #Fantasy

BOOK: Legion of Shadow
9.11Mb size Format: txt, pdf, ePub

Good taste (pa)
: Each time you use a backpack item to increase your
magic
in combat, roll 1 die and add the result to the item’s benefit.

Gut ripper (mo)
: Change the result of all dice you have rolled for damage to a
. You can only use
gut ripper
once per combat.

Hamstring (co)
: If your opponent has used a dodge ability (such as
evade
,
sidestep
or
vanish
), you can immediately use your
hamstring
ability to cancel their dodge, allowing you to roll for damage as normal (as if the dodge ability had never been played).
Hamstring
can only be used once per combat.

Haste (sp)
: (see
Cat’s speed
). You can only use
haste
once per combat.

Haunt (co)
: Instead of rolling for a damage score, you can cast
haunt.
This summons a vengeful spirit to attack a single opponent. They will take 2 damage, ignoring
armour
, at the end of every combat round, until your hero rolls a double (for speed or damage). Then the spirit is dispelled. You can only cast
haunt
once per combat.

Head butt (co)
: Use this ability to prevent your opponent from rolling for damage. This automatically ends the combat round. You can only use
head butt
once per combat.

Heal (mo)
: You may instantly restore 4
health
during a combat. This ability can only be used once per combat. If you have multiple items with the
heal
ability, each one can be used to restore 4
health.

Ice shards (co)
: If you win a combat round, instead of rolling for a damage score, you can shower a single opponent with
ice shards.
This automatically does damage equal to your
magic
score, ignoring your opponent’s
armour
.
Ice shards
can only be used once per combat.

Ice shield (mo)
: Use this ability to add 1 die to your armour score for one combat round. This ability can only be used once per combat.

Ignite (co)
: If you win a combat round, instead of rolling for a damage score, you can cast
ignite.
Roll 2 damage dice and apply the result to each of your opponents, ignoring their
armour.
It also causes them to
burn. Ignite
can only be used once per combat. (Note: You cannot use modifier abilities to increase this damage.)

Immobilise (sp)
: (see
Webbed
). You can only use
immobilise
once per combat.

Impale (co)
: A penetrating blow that increases your damage score by 3. In the next combat round, your opponent’s
speed
is lowered by 1. You can only use
impale
once per combat.

Iron will (mo):
(see
Might of stone
). You can only use
iron will
once per combat.

Judgement (co)
: When you take health damage from your opponent’s damage score/damage dice, you can inflict damage back to your opponent equal to half your
speed
score, rounding up. This ability ignores
armour.
You can only perform
judgement
once per combat.

Kick start (pa)
: When you lose your last point of
health
, a magical shock automatically brings you back to life, restoring you to 15
health.
This also removes all passive effects on your hero. You can only use
kick start
once per combat.

Knockdown (sp)
: (see
Webbed
). You can only use
knockdown
once per combat.

Last laugh (mo)
: You may force your opponent to re-roll
all
of their dice (for either their attack speed or for their damage score). This ability can only be used once per combat and you must accept the re-rolled results.

Lay of the land (sp)
: You can now use the natural features of the land to your advantage. Add one extra die when rolling for your attack speed, for one combat round only.

Leech (pa)
: Every time your damage score/damage dice causes health damage to your opponent, you may restore 2
health.
This cannot take you above your maximum
health.

Life spark (pa)
: Every time you roll a double, you automatically heal 4
health.
This cannot take you above your maximum
health.

Lightning (pa)
: Every time you take health damage as a result of an opponent’s damage score/damage dice, you automatically inflict 2 points of damage to them in return. This ability ignores
armour.
(Note: If you have multiple items with
lightning
, you still only inflict 2 damage.)

Loot master (pa)
: If you do not wish to choose a reward when you defeat an enemy, you may award yourself an extra 20 gold crowns instead.

Martyr (mo)
: Instead of taking the result of your opponent’s damage, you can choose to lose 5
health
instead. This ability can only be used once per combat.

Mend (mo)
: You can cast this spell any time in combat to automatically heal yourself or an ally for 15
health.
This ability can only be used once per combat.

Merciless (pa)
: You may add 1 to each die you roll for your damage score if your opponent has been inflicted with
bleed
,
disease
or
venom.

Midas touch (pa)
: Every time you destroy an item of equipment (by replacing it with a new item) you gain 30 gold crowns. This ability does not work on backpack items.

Might of stone (mo)
: You may instantly increase your
armour
score by 3 for one combat round. You can only use this ability once per combat.

Nature’s revenge (co)
: Use this ability instead of rolling for a damage score, to automatically bind a single opponent in deadly thorns. This inflicts 2 damage dice to your opponent, ignoring
armour.
It also reduces their
speed
by 1 for the next combat round. This ability can only be used once per combat.

Nightwalker set
: If your hero is wearing both pieces of nightwalker armour (chest and gloves) then you may use the
gut ripper
ability (see
Gut ripper
).

Overload (co)
: You can use the
overload
ability to roll an extra die when determining your damage score. You can only use this ability once per combat.

Overpower (co)
: This ability stops your opponent from rolling for damage, after they have won a round, and automatically inflicts 2 damage dice, ignoring
armour
, to your opponent. You can only perform
overpower
once per combat.

Parry (co)
: Use this ability to stop your opponent rolling for damage after they have won a round. This ability can only be used once per combat.

Patchwork pauper (pa)
: When replacing an item of equipment in your chest, gloves, cloak or feet locations on your hero sheet, you can keep the special ability from the old item but replace its name and attributes with those of the new item.

Piercing (co)
: Use
piercing
to ignore your opponent’s
armour
and apply your full damage score to their
health.
This ability can only be used once per combat.

Poison mastery (pa)
: Health damage from the
venom
special ability is increased by 1 (causing 4 points of health damage instead of only 3).

Pound (co)
: A mighty blow that increases your damage score by 3. However, in the next combat round, you must lower your
speed
by 1. This ability can only be used once per combat.

Puncture (co)
: Instead of rolling for a damage score, you can puncture an opponent with a well-aimed arrow. This does 2 dice of damage, ignoring
armour.
It also reduces your opponent’s
armour
by 1 for the remainder of the combat. You can only use
puncture
once per combat.

Quicksilver (sp)
: Increase your
speed
by 2 for one combat round. You can only use
quicksilver
once per combat.

Radiance (sp)
: Dazzle your foes, temporarily blinding them. This lowers your opponent’s
speed
by 2 for one combat round.
Radiance
can only be used once per combat.

Raining blows (mo)
: Every time you get a
result when rolling for your damage score, you may automatically roll another die to add further damage. If you roll a
again, you may roll another die – and so on.

Rake (co)
: Instead of rolling for a damage score after winning a round, you can
rake
an opponent. This inflicts 3 damage dice, ignoring
armour.
(Note: You cannot use modifiers with this ability.) You can only use
rake
once per combat.

Reflect (co)
: If your opponent is a vampire then you can use the magic mirror to reflect any health damage that they would have inflicted back onto the vampire. This ability can only be used once per combat.

Regrowth (mo)
: You may instantly restore 6
health
any time during combat. If you have multiple items with the
regrowth
ability, each one can be used to restore 6
health.

Retaliation (co)
: When your opponent’s damage score/damage dice causes health damage, you can immediately retaliate by inflicting 1 damage dice back to them, ignoring
armour.
You can only use
retaliation
once per combat.

Riposte (co)
: (see
Retaliation
). You can only use
riposte
once per combat.

Royal regalia
: If your hero is wearing both pieces of the majesty set (shoulders and greaves) then you may use the
cripple
ability (see
Cripple
).

Rust (co)
: If your damage score causes health damage to your opponent, you can also cast the spell
rust.
This lowers your opponent’s
armour
by 2 for the remainder of the combat.

Sacrifice (co)
: You may use this ability after an opponent has rolled their damage dice/damage score, to instantly
sacrifice
your shades. The shades absorb all the damage instead and you are unharmed. This destroys your shades instantly.

Savagery (mo)
: You may raise your
brawn
or
magic
score by 2 for one combat round. You can only use
savagery
once per combat.

Sear (mo)
: Add 1 to the result of each die you roll for your damage score, for the duration of the combat. (Note: if you have multiple items with
sear
, you can still only add 1 to the result.)

Second sight (mo)
: Your reflexes are heightened. This lowers the result of each die your opponent rolls for damage by 2.

Second skin (pa)
: You are immune to the
piercing
ability. If an opponent uses
piercing
, you may use
armour
as normal to absorb the damage.

Other books

Dangerous Kiss by Avery Flynn
New Markets - 02 by Kevin Rau
Remember to Forget by Deborah Raney
Shannon's Daughter by Welch, Karen
Up in Smoke by T. K. Chapin
El cuaderno rojo by Paul Auster